linerpartners.blogg.se

Battletech flashpoint missions choices
Battletech flashpoint missions choices












battletech flashpoint missions choices

They get a bit more interesting if you like the lore and backstory of the game. I agree that the Flashpoints are mostly there for the challenge and variety of mission types.

#BATTLETECH FLASHPOINT MISSIONS CHOICES FREE#

You will need to do this every 2-3 rounds, as sometimes the AI will break away and resume attacking buildings (doesn't happen all the time, but it DOES happen) The flashpoint 'Yang Virtanen's Big Score' gets you a free mech (potentially a heavy). Once an enemy unit has been attacked by one of your units, it will ignore the base and go for your mechs, so you can "tag" up to 3 units at a time with a Multi-shot pilot to protect the base. Approximately 200 tons drop tonnage for reinforcements. They will disappear after the mission, so feel free to be reckless with them. 1 Mission 1 2 Mission 2 2.1 Option A - Mislead for profit 2.2 Option B - Refuse deal 3 Mission 3 3.1 Option A 3.2 Option B - Refuse deal Mission 1 Mission Type: Capture Base Opportunity to Repair/Refit Base capture with 4 vehicle/mech reinforcement wave in any combination. I only got through the first mission of the flashpoint but man was it a BLAST 1- this was my first urban biome mission and it got hectic 2- firestarters are brutal in such close quarters fighting, i couldn't unload with any of my mechs for fear of eating +40 heat (maybe x2) in my opponents turn. You are provided a temporary Hatchetman + a temporary Mechwarrior with Bulwark and Sure Footing. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and. Option B - +/++/+++ stuff, mech parts, etc. Option A - +/++/+++ stuff, mech parts, etc. Battletech: Flashpoint adds some much needed mission variety alongside meaningful conversation choices outside the battlefield, but the limited number of new mechs and single new biome arent going to justify the price for all but the most dedicated Battletech fans. Career mode removes the story and the pressures that come with it, letting. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices. Option B - Choose to drop after Sentry Team Alpha has left the field (1st Part 4v8 Escort w/ AWS-8Q spawn, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman) The titular flashpoint missions and a new career mode (which everyone gets as part of a free update) loosen the reins. Option A - Drop during Sentry Team Alpha's Patrol Window (1st part 4v6 Escort, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman)














Battletech flashpoint missions choices